Yeltsin Penado \\ 2026

An analysis of the semiotics embedded within the textures of Grand Theft Auto: San Andreas (GTA). I am curating screenshots extracted from the game engine’s texture files, focusing on images that hold significance within the broader world and narrative of the game. Individually, these textures may appear incidental: signage, advertisements, storefront graphics, logos, surfaces, and other environmental details but collectively they help construct the game’s representation of Los Angeles and Southern California.

I am interested in how these visual fragments operate as signs: how they communicate ideas about place, class, race, commerce, nostalgia, violence, and urban identity without necessarily being central to the game’s storyline. In this sense, the textures function as part of a larger visual language through which GTA produces its particular version of the Los Angeles aesthetic.

The process involves opening and examining the original GTA texture archives, extracting individual images, and recontextualizing them outside of the game environment. By isolating these textures from the spaces in which they normally appear, I hope to make their cultural and semiotic functions more visible.